Order booster boxes, rip packs for chase cards, haggle with collectors at the counter and grow a corner stall into a Mega Store โ with a market that moves every day and new card sets all the time.
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Order, price, rip, haggle and expand โ with a market that never stands still.
Tear the wrapper and flip ten cards โ the rare slot glows before a Holo, Ultra or Secret Art.
Customers make offers. Counter with the slider โ push too hard and they walk away.
Hype at release, newer sets stealing attention, tournament meta spikes and out-of-print scarcity.
Send chase cards to Prism Grading โ a Grade 10 is worth three times the raw card.
Keep one of every card and finish whole sets for cash and fame.
Buy play tables and run a tournament every Saturday for entry fees and fame.
Corner Stall to Card Emporium and beyond: shelves, staff, display cases and decor.
A new card set every two in-game weeks, each with its own creatures and chase cards.
Three steps from your first booster box to a Mega Store.
Order packs, booster boxes and accessories from the distributor, put them on your shelves and set the price tags.
Rippers, collectors, players and sellers walk in with wishes and budgets. Accept, counter or refuse their offers.
Rip packs for Holo and Secret Art cards, grade them, fill the display case, host Saturday tournaments and move to a bigger store.
Card shop simulators are a hit, but on phones most of them are slow 3D games packed with ads. Card Shop Tycoon is a smooth 2D shop that runs on any phone: no ads, no energy timers and no paid loot boxes. Booster packs are bought with in-game cash only โ the optional Premium is a single purchase for bigger shops and advanced price charts, and expansion sets show every card before you unlock them. All creatures, cards and sets are original and drawn for the game.
| Card Shop Tycoon | Typical card shop game | |
|---|---|---|
| Ads | None | Video ads for rewards |
| Booster packs | In-game cash only | Packs or gems for real money |
| Energy or waiting timers | None | Common |
| Graphics | Smooth flat 2D, runs on any phone | Heavy 3D, often laggy |
| Pull rates | Shown in the game | Rarely shown |
| Works offline | Yes | Often online only |
Every screen of the game โ from the shop floor to the binder.

Customers walk in, browse your shelves and pay at the counter.

Flip every card โ the rare slot can hold an Ultra Rare or a Secret Art.

Accept the offer, counter with the slider or refuse.

Sealed prices and the biggest movers of the week.

Your singles at market price, the display case and cards at the grader.

Every card of a set, with the ones you still miss.
Learn how the shop and the market work, or get the app.
Yes, and there are no ads. Everything in the shop is bought with in-game cash you earn by selling. A one-time Premium unlocks two bigger shop sizes, an extra staff slot, more display cases and advanced price charts. Optional expansion sets add a known set to your distributor.
No. Packs and boxes are only bought with in-game cash. Real-money purchases never give random items.
No. Every creature, card and set is original and fictional, made for this game. There are no real-world trading card brands in it.
Yes. The whole game works offline and saves on your phone; you can also copy a backup of your shop.
No. Nothing in the game can be bought with or exchanged for real money.
A short review on Google Play helps other collectors find the game โ and tells us what to build next.
โญ Rate it on Google Play